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Qshunt

135 Audio Reviews

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Pretty decent effort. I'm not sure about the constant velocity on all of the drum parts. The running hi-hat sound is too overbearing. try adding velocity changes in the on and off beats.
The snare sample doesn't suit the overall vibe of the track. something more like a pendulum-ish snare would probably suit far better.
Add some shuffle/swing to the whole track, and the "tick ticky" hihats will sound far less imposing.
The melodies are good, if not a teeny bit generic. That's just my personal taste, so no harsh criticism there.
a touch more sub would be good too.
Otherwise, for a first attempt, that's a noteworthy effort.
4/5
Please check my tunes, you'll see whether I'm qualified to to offer production advice, or not ;)
Again, good effort!

Nice track! Clean production! drums are quite good, but I think there is a touch too much low end on the kick. do you use a compressor on your drum buss? It doesn't sound like you do, but I might be mistaken.
Melodies are nice and clean, and interesting. A breakdown with some bandpass filtering on the bassline, and some distortion would be nice. ...add some of that "waaaap waaap" sound.

Generally speaking, with some minor refinements, this could go from being a good track, to being a truly great track!

Keep it up!

Check some of my tunes and leave me some critique!

Cheers,
Matt

I'm not really a big fan of most dubstep. I'm more of a drum and bass/drumstep fan. That aside, this track is fucking excellent.
Quality production, excellent mixdown. i think a touch more high end on the snares, for a bit more of a snap...but this is just a minor nitpick. awesome work!
Check out some of my stuff if you have the time!

MessanyRecordings responds:

Thanks for the great feedback.
Will check you out :)

Reminds me of doc Scott/old school omni trio. This, of course, is a good thing. You've pulled off "that sound" exactly! Kudos! 5's all round!

AeroMusic responds:

woooooo! just the type of sound I was going for, thanks alot for the 5 mate - means alot from you

This has great potential. The drums bother me though. This would sound much better with more of a futurefunk styled drum sequence. Danny byrd styled glitched vox are nicely done. I'll download your track, and show you what i think the drums should sound like! 4/5 I've followed you on soundcloud. check my stuff and review, please. could do some collab. You have some nice tracks!

Morphixx responds:

Its ok not to like the drums :D None of my songs are perfect. I just liked them because they have an old school jungle feel to them. However, I could see it being done differently. I'll check out more of your tracks too later today. Ty for the honest review!

this is quite good, but the label "drum and bass" is not really accurate. this would be breaks, technically. it sounds like a breakdown in a trance track, that has been extended into a full track.
Melodically is nice! nice atmospheres too. drums seem too quiet though, and lack punch!
4/5

This is quite interesting. overall production quality is pretty good. levels are nice, melodies are great. Nice arps too.
Drum and Bass music is my forte, so I might be being overly critical on certain aspects. Please feel free to contact me for a more detailed explanation of any concepts that you may not understand, or any of my descriptions that aren't clear enough.

Anyway, as I mentioned before, the overall production quality is quite good. I'm finding it a bit flat though. It doesn't sound like you use much in the way of compression or limiting? These are STAPLE devices in a drum and bass track. Usually I sidechain the kick track to the percussive elements, in varying degrees....the overall amount that i use compression in a track depends on the style of DnB i'm producing. eg. Liquid, i'd be using a light-ish overall track compression, plus the aforementioned Sidechained compressors.
If i were producing some neurofunk, i'd be using much heavier overall compression, and more "ducking" on the percussion.
Try just lowering the threshold on your master limiter to start with...you should get a noticeably better "sound" overall from that minor adjustment.

next, I was missing a sub. I couldn't hear a nice driving sub-bass holding it all together. again, that should be an easy change for you to make too. A simple sine, with a longish decay/sustain will do.

The eq on the kick (if you are using one) should be adjusted so that the kick has a touch more punch, at slightly lower frequencies (around 75-100hz..this is dependant on the sample you are using too)

Same for the snare. Give it a bit of a peak around 170-210 hz. adjust to taste.

Please check out my stuff, in case you don't feel me to be qualified to pass judgment on your music!
I hope I have been of assistance. Any questions, just inbox me, i'll reply pretty promptly

Keep it up, bro...you have some nice tunes..that with some minor tweaks, could be fucking awesome tunes! Would love to collab some time. Peace!

Indigorain responds:

Haha, of course I feel you to be qualified for this kind of judgement, I was really missing some good criticism like this, it's extremely helpful!
You're absolutely right on the compression, I do use limiters, and some simple forms of compression, but the main reason I don't really compress that much is because I suck at it.
About the sub, I actually did that intentionally, I wanted to make a really light track with not much subbass. Next time I get to a project like this, I'll be sure to give it a firm sub!
And thanks for the EQ tips of course, I'll boost that up next time, now you mention it, the kick could indeed use a bit more punch.
And I'll send you an inbox with some questions, if you wouldn't mind, I'd love to learn more! :D
And thanks a lot, of course, this has been extremely helpful! :D

Melodically, this track is excellent! keeps things interesting with all of the change-ups.

From a purely technical/production standpoint, you've got it bouncing off the limiter far too much. When there is lots going on the hihats just kind of squish out of the audible range. When they're not squishing they warble a bit. instead of using the limiter for compression / sidechained sort of effects, use a sidechained compressor on each of the seperate tracks, using the Kick as your duck source. Lower the master volume, so that its just touching the limiter, rather than the levels being hard up against the limit.
Great work though! with some minor touch-ups this could be quite professional sounding.
Check out some of my tunes! I'm quite alright at this music thing ;) 4.5/5

Dimrain47 responds:

Mixing/mastering is what I struggle with the most. Thanks for the tips, much appreciated!!!! I'll try that out next track.

I make electronic music. I especially love producing Drum and Bass music.

Matt @Qshunt

Perth, Western Australia

Joined on 2/24/09

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